Oni anniversary edition download windows 10






















Even players that practice these moves won't always find them useful. In later levels, when surrounded by four thugs and one on the rafters shooting at you, there is little time to execute any combination move or throw an opponent. That leaves only two choices: click the mouse with all the fury in your fingers or pull out a gun. To be quite honest, you're better off without a gun.

At least, that's what Bungie has decided. This is the first game that actually encourages players to ignore guns and other ranged weapons in favor of the less efficient five punches, three kicks and a jumping stomp. It appears there was one mandate when the level designers went to work: no ammo; no health; no guns. Compared with the very fun Heavy Metal: FAKK2 , which allowed two-fisted gunfights and a variety of cool weapons, Oni features only two useful guns - the basic, inaccurate machine pistol and the rocket-launcher-like plasma rifle.

The machine pistol is quite good for taking out a bad guy at close range but only holds enough ammo for one kill. The plasma rifle is quite difficult to use against moving targets but compensates with an extended range. Sadly, it too holds only enough ammunition for a single kill. Though ammunition can be found on each level, only the stingiest of players could ever hoard more than two clips of spare ammo and energy cells. And frustrations are further compounded by the fact that Konoko is limited to carrying only one weapon!

If you find an energy weapon, Konoko must discard the pistol to pick up the other weapon. Faced with the dilemma of two empty weapons, which one do you choose to carry with you? Let's say you pick the pistol. You run into the next room and find an energy cell. You run back to where you were to exchange the pistol for the plasma rifle only to discover that the rifle has melted into oblivion. Do you get the hint yet? They don't want you shooting at anything. This decision reaches darkly comical proportions when you finally find an incredibly cool weapon, such as the sniper rifle, only to discover it takes an entire energy cell for only two shots.

Before long you'll adapt your thinking and charge headlong into battle armed with nothing more than your wits. You'll also find yourself sorely missing Quake and Unreal and their wealth of weapon choices. Though this isn't much of a hindrance during the early stages of the game, it becomes a critical flaw later on. Keep in mind that you can't save the game. Now add the fact that sometimes you can't complete a level unless you die.

That's right - you need to die and restart to finish the level. I found two broken levels that couldn't be completed until I restarted. The first game that punishes you for not dying.

Heck, for that matter, the game punishes you for finishing a level. Even if you hoard your hypos health packs and your ammunition, it is all taken away from you when you start a new level. They send poor Konoko to take on a platoon of bad guys but don't even bother to give her a gun, ammunition, a hypo or even a force shield - even though I finished the previous level relatively quite well equipped.

I played by their rules and fought with my fists instead of my gun. I stealthily avoided confrontation when possible to conserve my hypos and health and then had all of it taken away from me. In the later parts of the game - the parts that may take minutes to complete without a save game feature , you will face up to five thugs at once. This wouldn't be so bad if you could take out two or three from a distance, or even if you could whip out the pistol and shoot your way through a tough area.

Combine this impossible situation with the fact that you'll probably have to replay this level times and the game suddenly doesn't seem like that much fun. Considering all the work that went into the game engine, the level design appears rather elementary.

If you've played the demo, then you've seen a typical level - sparse, barren, boring and square. I haven't seen this many right angles since Doom. The levels are among the least memorable of any action game in the past couple of years.

The entire game -- yes, the entire game -- consists of running from room to room looking for a computer to unlock the next door. No inventive or ingenious solutions such as flooding a room and swimming out a ventilation shaft or jumping on a conveyer belt to take a shortcut around the bad guys. You can envision the line of thinking: "Obtuse angles get in the way of her punching and kicking.

Caves and castles get in the way of that, too. We need warehouses to maximize the hand-to-hand combat potential. Get rid of that ammo and add another unarmed soldier for Konoko to fistfight. Do that again for all 19 levels. On the positive side, the character animations are among the best in any game.

Konoko doesn't simply run, she runs like an anime character - leaning far forward with sharp accentuated movements exactly as expected. Konoko's combat moves are fluid and smooth without any unrealistic snapping and warping. The audio is quite good and the music score fits perfectly with the game. Graphics performance ranks among the best for smooth framerates and consistent performance. Oni sells itself as an innovative action game featuring hand-to-hand combat.

About the Installer. About the Framework. About the Core Mods. About the Patches. About the Modding Tools. Support forum. Intro to modding. Project Credits. This release was started shortly after the July release came out, with the main goal of improving the Installer and fixing some issues that were bugging our modders.

We didn't ever plan on adding much new content to this release, but then again we also thought this release would be done much much sooner than this. Over time, as we worked in dribs and drabs on the Installer, some new packages showed up and we've incorporated those into this AE, but the main mission here was to basically improve on the "1.

That's why this AE is not full of new content most of the "new" material here was already released on its own. Of course, we know that content is king. You can have all the tools and frameworks in the world, but without people to make content it's not going to energize the community and give new life to Oni, and that's what we all want. So the AE Team is going to focus its energies on content creation now.

There are still ways to improve the Installer, but those can wait. The biggest things I can think of that will benefit Oni are adding multiplayer and adding a new level BGI , so those will probably be our focus for the foreseeable future. I'm feeling quite hopeful for Oni's "dark" future, and look forward to seeing how the rest of this year develops. Check out the Anniversary Edition Seven at ae. I have no idea what you're talking about.

You're so evil! I have to practice my exams, so I can't even try it out! Man, I'm gonna rush! I found a bug in the training program, I can't complete it because when I run out of amo, nothing happens, and even if I cheat with superammo and break all glasses, the robots remain invincible.

But the menu is very beautiful, and I enjoy the texturing. Edit : I retried it and it worked perfectly. I think I was too hasty last time, I outran the animation.

Actually I found this awhile ago, though I don't know what is causing it. In every cutscene, the speeches are being played to fast after each other.

It seems that the sleeptime between the sounds in cutscenes has been changed. Oh, now you tell me, after I ran through the entire Training level to test it. I am installing right now the full version.

No, but we'd like to do that in a future version of the Installer. At least this system will make it easier to distribute future Edition releases, even if you still have to place a file manually.



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