Download file from eft to the instance






















As an FNB account holder, if for any reason you initiate an improper transfer, the steps to take to reverse payment FNB are explained in the following paragraphs. Quick intresting facts about GetBucks loans online. Applying for revocation of an electronic funds transfer EFT transaction to a wrong recipient with FNB is possible under certain conditions.

For instance, you can only attempt a reversal if the transaction was made within 30 days and while this reversal is not automatic, the process can only be executed with authorisation from the recipient that got paid incorrectly.

Then, you should bear in mind that there is a reversal request fee of R per transaction which you have to pay, and you will be charged even if the reversal is not successful eventually.

However, FNB reverse payment will not be possible under certain conditions. More so, if you wrongly pay into accounts used for Vehicle Finance, loan, Credit Cards, suspense, municipal, Estate Late, recovery, and other related ones cannot be reversed. But this is the purpose of this article, in case you have wrongly submitted a transaction on an FNB account, the first thing you should find out is if the transaction is in line with the conditions for withdrawal mentioned above.

Once you are sure that you have a basis for applying for the withdrawal, then, the following steps must be followed on how to reverse payment on FNB:. Current EcoCash charges you should know about and how you can send funds from South Africa. Bear in mind that before an FNB reversal can be made, as said earlier, the first thing that the bank does is to obtain authority from the holder of the account in which the transaction was wrongly made into before they can process the withdrawal.

If the account holder does not authorise the revocation, it means that the withdrawal process will be discontinued. Schedule a meeting or request the Commissioner's participation at an upcoming event. Please click the green scheduling icon below to visit CDI's interactive scheduling contact page. To ensure the safety of the public and our employees, the Department will accept service of summons and complaints, writ petitions, qui tam whistleblower lawsuits, and subpoenas by email in this particular instance but will not accept service by email in future instances unless specifically authorized.

Please note: The Department has not agreed to receive facsimile service of summons and complaints, writ petitions, subpoenas, or other legal documents. If you have questions or want to file a complaint, visit our Getting Help page. A list of regional offices is available. Those requesting information related to the Public Records Act should direct correspondence to the Legal Division.

Companies wishing to do business in California and existing companies seeking approval of corporate transactions should direct correspondence to the Corporate Affairs Bureau.

If you have any questions about our admission process, please contact us by mailing your questions to:. Vanilla editions are not affected.

There is a mixing of thermite and tnt TntRelativeSpawnChance is used to test for thermite. Thanks for the fix. Is there still an issue if you just want to add thermite in the default location and not in any container? Does it get triggered? Yeah, I don't know if it's an AKI 1.

I don't see thermite at all unless I massively increase the spawn chance I see reasonable amounts of TNT and ratchet wrenches at the default values , and when I do that I start seeing thermite and ratchet wrenches spawning as a pair if one spawns in a container, the other does too.

I did a search in the AKI source and thermite is definitely being added to the the following places:. It must be a really low chance because I spent hours looking for a single instance doing a hardcore run where you can't buy the stuff! Ok, looks like something was changed with loot spawns. Originally my mod was meant to add new items missing in AKI db, but now as those items are added to db I'll probably have to manage them differently.

At a moment relative chance to spawn Thermite is which is almost twice less that chance to spawn Radiator Helix.

I'll probably have to re-write and re-test all logic with those items. Sorry for inconvenience. Thanks again for this mod, much appreciated. Is anyone else reporting that all purchased items are being marked found in raid? I have the setting in your config. If I may requst a much needed QoL feature.

I just realized that trader buy back prices are WAY off from Live. For example, Therapist buys bitcoin at 1. It is controlled by the handbook. Tarkov-market api will give you the trader and trader buy back price, I just don't have any coding skills to get it merged with handbook.

I take it into account but cannot promise to give a quick solution. Tarkov-market require a key only patrons can get to fetch data via API - I have this key to export data but it will not allow live updates. In any case integration with Tarkov-market require time I do not currently have. Maybe a one-time update of prices from Tarkov-market? That way we will at least be up to date until next change by BSG. It doesn't update as frequently as the flea so I don't think it is necessary for real time updates.

Therapist in Live will buy back bitcoin at k but AKI will buy back at 1. Whenever I edit the remove trader loyalty from upgrades I get this error and it makes it unable for me to log in to my account. Any suggestions? NugentGL reported that it was possible that red decoration ball still spawns in safes, I looked into the code and found that the first condition is comparing to radiator helix. I am struggling to get loose loot to spawn like Live in Customs.

Currently I have tried values of 2, 5 and 10 for LootLocationsChanceModifier and the result is exactly the same on Customs. Server reports anywhere from loose items spawning and the two locations I have been checking on Customs have either 1 item or no loose loot at all.

I check crack house by the river and usec room building on the other side. I tried Senko's AIO mod and changed LootChance from to , , , and and each value always spawned nearly loose items. I am just looking to get loose loot near Live. Anything above is overpowered for loose loot. GlobalLootChance and LocationsLootChance - location loot chance affect how likely loose loot to spawn for each specific spawn point on the map, while global loot chance affect how many attempts is made to spawn loot in each specific spawn point.

If GlobalLootChance is more that 1. Thank you sir! I have both set at 3 and I am happy. It is about right with Live, maybe a little less but that is ok since I am not fighting other players for the loot. Can you explain in more detail what 'lootchance modifier' does, exactly? And what the relationship is between global and location? Thanks for making mods, I'm super grateful we can all benefit from your hard work. As far as I can tell from testing, location loot chance affect how likely loose loot to spawn for each specific spawn point on the map, while global loot chance affect how many attempts is made to spawn loot in each specific spawn point.

Can you give me an example of what it is supposed to do? If I change the value to 10 how does that change the spawn chance? By default each loot container have different set of items it can spawn and each item is assigned RelativeChance between 1 and If you downloaded versions 'v2. So with the new update, you changed the logic for containers for the new MinCumulativeChance. Would setting that to 1 essentially make containers as they are normally?

Is it possible to remove this particular setting? I love all the other features but I prefer the containers to be normal spawns. If you use earlier version - update to the latest one. Oh that's strange. I just downloaded 2. I do not see the new line in the config, which is why I downloaded the new version to test it. It also isn't showing the new items thermite, ratchet, TNT configs in the config either. Thanks for letting me know. This mod does not change vanilla traders , only allow to remove loyalty level requirements for hideout buildings.

Setting the Grinch to true doesn't stop me from getting the red ornaments. I have yet to see the other ornaments but I have found 6 red ornaments in safes.

COntainer loot seems over powered right now with your default setting of If I want to nerf container loot a little, how much do I reduce to see a difference? Loose loot is very empty on all maps. Your default is 0. How high should I go? Ok, for 2 looks like I've made a mistake which led to all items have equal probabilities to spawn. That is maybe also why you see decorations in safes. I'll re-test and deploy fix later today. I have found so much high tier items in containers that I am overflowing with money and just level Sorry, last update by mistake contained bugged previous version.

Updated to correct version now, please re-download. Or do I Have to wait for R8? Not sure I understand what is the issue here. R8 databases from R8. Yes thank you! I'll try setting that to true, I was just confused as to whether I was supposed to do anything extra to get the R8 Traders to my R7. Thank you for the advice, I'm very excited to get this mod working and I appreciate your hard work!

There is already Aki-B1 version released, it supports the latest version of Live Both my mods have compatible versions already R8 version. Just a few of the users online. You are about to leave AKI's mods Workshop to get redirected to the following address: Please note, that the target website is not operated by us. Go to link Back to website.



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