Except to the extent required by applicable third party licenses, you may not copy except for backup purposes , modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create derivative works of the SDK or any part of the SDK. You agree that Google may stop permanently or temporarily providing the SDK or any features within the SDK to you or to users generally at Google's sole discretion, without prior notice to you. Use of the SDK by You 4.
If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users. If your application stores personal or sensitive information provided by users, it must do so securely.
If the user provides your application with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, the user has given you permission to do so. Your Developer Credentials 5.
Privacy and Information 6. Before any of this information is collected, the SDK will notify you and seek your consent. If you withhold consent, the information will not be collected. Third Party Applications 7. You understand that all data, content or resources which you may access through such third party applications are the sole responsibility of the person from which they originated and that Google is not liable for any loss or damage that you may experience as a result of the use or access of any of those third party applications, data, content, or resources.
You may not modify, rent, lease, loan, sell, distribute or create derivative works based on these data, content, or resources either in whole or in part unless you have been specifically given permission to do so by the relevant owners.
In that case, the License Agreement does not affect your legal relationship with these third parties. Using Android APIs 8. You may not modify, rent, lease, loan, sell, distribute or create derivative works based on this data either in whole or in part unless allowed by the relevant Terms of Service. Terminating this License Agreement 9. Indemnification Changes to the License Agreement When these changes are made, Google will make a new version of the License Agreement available on the website where the SDK is made available.
General Legal Terms The remaining provisions of the License Agreement will continue to be valid and enforceable. Other than this, no other person or company shall be third party beneficiaries to the License Agreement. Neither you nor Google shall be permitted to delegate their responsibilities or obligations under the License Agreement without the prior written approval of the other party. First, be sure you download the latest version of Android Studio.
To install Android Studio on Windows, proceed as follows: If you downloaded an. If you downloaded a. To help people who might search for answer to this same question, it is important to know what type of projects you are using in Studio. The default project type when creating new project, and the recommended one in general is Gradle.
Where the internal 'Foo' folder is the main module this structure allows you to create more modules later on in the same structure without changes. If you are a user of IntelliJ before switching to Studio, and are importing your IntelliJ project directly, then nothing changed. The location of the output will be the same under:. If you are importing Android Eclipse project directly, do not do this!
As soon as you have dependencies in your project jars or Library Projects , this will not work and your project will not be properly setup. If you have no dependencies, then the apk would be under the same location as you'd find it in Eclipse:. There is really no reason to dig through paths; the IDE hands it to you at least with version 1. Clicking the Show in Explorer or locate link, you will be presented with a file explorer positioned somewhere near wherever Android Studio put the APK file:.
But in AS 3, when you click locate , it puts you at the app level. You need to go into the release folder to get your APK file. If anyone would be missing his APK and couldn't find it in the locations stated in other answers I found this question, since I couldn't find it either it might just be in this folder mine was. I am not perfectly sure, whether the apk is actually the full-blown apk, which should be generated, but I tried it on various devices not only the target device, but also those which were supporting only the minimum SDK and it worked.
Adaptive and legacy launcher icons A launcher icon is a graphic that represents your app to users. Action bar and tab icons Action bar icons are graphical elements placed in the action bar and that represent individual action items. Notification icons A notification is a message that you can display to the user outside of the normal UI of your app. Icons for Android 2. Images You can import your own images and adjust them for the icon type. Text strings Image Asset Studio lets you type a text string in a variety of fonts, and places it on an icon.
Continue by following the steps to: If your app supports Android 8. If your app supports versions no higher than Android 7. Create an action bar or tab icon. Create a notification icon. Create adaptive and legacy launcher icons Note: If your app supports versions no higher than Android 7.
In the Foreground Layer tab, select an Asset Type , and then specify the asset in the field underneath: Select Image to specify the path for an image file. Select Clip Art to specify an image from the material design icon set.
Select Text to specify a text string and select a font. In the Background Layer tab, select an Asset Type , and then specify the asset in the field underneath. You can either select a color or specify an image to use as the background layer. In the Legacy tab, review the default settings and confirm you want to generate legacy, round, and Google Play Store icons. Optionally change the name and display settings for each of the Foreground Layer and Background Layer tabs: Name - If you don't want to use the default name, type a new name.
If that resource name already exists in the project, as indicated by an error at the bottom of the wizard, it's overwritten. The name can contain lowercase characters, underscores, and digits only. Trim - To adjust the margin between the icon graphic and border in the source asset, select Yes. This operation removes transparent space, while preserving the aspect ratio. To leave the source asset unchanged, select No. Color - To change the color for a Clip Art or Text icon, click the field.
In the Select Color dialog, specify a color and then click Choose. The new value appears in the field.
Resize - Use the slider to specify a scaling factor in percent to resize an Image , Clip Art , or Text icon. This control is disabled for the background layer when you specify a Color asset type. Click Next. The main source set applies to all build variants, including debug and release.
The debug and release source sets override the main source set and apply to one version of a build. The debug source set is for debugging only. For example, you can define a beta source set and create a version of an icon that includes the text "BETA" in the bottom right corner. For more information, see Configure Build Variants. Click Finish. Create a legacy launcher icon Note: If your app supports Android 8.
Select an Asset Type , and then specify the asset in the field underneath: In the Clip Art field, click the button. In the Path field, specify the path and file name of the image. In the Text field, type a text string and select a font. Padding - If you want to adjust the source asset padding on all four sides, move the slider. If you also select Trim , the trimming happens first. Foreground - To change the foreground color for a Clip Art or Text icon, click the field. Background - To change the background color, click the field.
Scaling - To fit the icon size, select Crop or Shrink to Fit. With crop, the image edges can be cut off, and with shrink, they aren't.
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