Like FP. Halo selamat pagi para blogger, masih berbicara tentang game karena 2 postingan saya sebelumnya membicarakan game yaitu DLC dari The Elder Scrolls V : Skyrim. Lebih dari 90 karakter baru ditambahkan didalam Add-on ini. Lebih dari 30 Senjata, termasuk 2 set senjata buatan yaitu : Stalhrim dan Nordic. Semua item unik termasuk armor, weapons, clothing dan jewelry. Bagaimana kawan? Masih bingung cara installnya? Share this: Twitter Facebook.
Like this: Like Loading Animus says:. April 14, at PM. NenzaN says:. Leave a Reply Cancel reply Enter your comment here Fill in your details below or click an icon to log in:. Dawnguard will now not begin until you complete The Horn of Jurgen Windcaller, and, like the vanilla game, reach level 10, while Dragonborn will not begin until you complete Alduin's Bane and have at least started Dawnguard as in the quest Dawnguard is visible in the journal or completed.
Keep in mind that these requirements can be circumvented by going to the respective questlines's starting locations of your own accord. This mod also fixes a minor annoyance that is introduced by the Unofficial Patch. The Patch tinkers with the Dawnguard start to fix a bug where Durak and the cultists would get locked in eternal combat if they spawned together, by preventing the Durak scene from triggering until the Dragonborn scene has triggered.
This works, but it also causes some problems of its own. First off, the Guards are hard-coded to say the Dawnguard-starting rumor once the level requirement is reached, and since Dragonborn and Dawnguard tend to trigger in quick succession, this makes it highly unlikely that you'll ever see Durak's scene, especially since this mod pushes the Dragonborn start to a much later time.
Secondly, Dragonborn chronologically occurs after Dawnguard, so it would make more sense to see the Dawnguard scene first and since Dragonborn is dependent on Miraak learning of your status, while Dawnguard is largely unrelated to your status, coupled with the amount of time it would take for word of a Dragonborn to reach Solstheim in the first place.
As such, I have blocked the Guard's rumor from playing until after Dawnguard starts to ensure the Durak scene occurs, and inverted Dawnguard's dependency so that Dragonborn requires Dawnguard to start first, thereby preserving the fix in a more logical fashion.
A patch for kryptopyr's Timing is Everything is also included, allowing both mods to work together. There are no comments to display. You need to be a member in order to leave a comment. Sign up for a new account in our community. It's easy! Already have an account? Sign in here. Existing user? Better Start Timing for Dawnguard and Dragonborn 1.
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